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A wave is a group of riders released separately within the same race — 19-and- under at 9:00, 20-to-39 at 9:03, everyone else at 9:06. Each wave gets its own start time, and each rider’s result is measured from their own wave. Waves are optional. If you don’t define any, nothing about the screen changes.
!!-IMAGE-NEEDED-!! — The wave board with three waves: one running with a live clock, one started, one waiting.

Setting waves up

Open the wave setup from the timing screen, then:
  1. Add a wave and give it a label riders will recognise — “Juniors”, “Wave 2”.
  2. Assign riders to it.
  3. Optionally set a planned offset from the gun — “+3 minutes”.
Riders you don’t assign stay with the main field.

Releasing them on the day

Once the race has started, each wave gets a Start wave button on the wave board. Press it as that group is released; the clock for that wave starts and runs live on screen.
The gun comes first. Waves can’t be released until the race itself has been started, because net time is measured from the wave and gun time from the race start — a wave start with no gun doesn’t mean anything.

Pressed it early or late?

Each wave has an Adjust panel: nudge the start a few seconds either way, set it to an exact time, restart it, or clear it entirely. Do it as soon as you notice — riders in that wave are being timed against it.

Forgot to release a wave?

It happens: wave 1 goes at 11:00 and somebody presses the button, wave 2 rolls at 11:02 and nobody does. You don’t have to press Start wave late and live with a wrong time. Tap the clock button next to that wave’s Start wave and type the time it actually went — 11:02. If the wave had a planned offset, the dialog offers it as a one-tap suggestion, which for a wave that left on schedule is the answer. You can do this at any point, including after those riders have finished. Their times are recalculated against the start you set, and the dialog tells you how many finishes that affects before you commit.
A wave start can’t be earlier than the race start or in the future — both would produce times that can’t exist, so the dialog blocks them and says why.

Net time and gun time

Every rider ends up with both: Both are recorded, and you choose which to show in results and exports.
The actual press is what counts. A wave’s planned offset is only a fallback for working out net time if that wave never got started live — so if you set “+3 minutes” and released them at 3:40, the 3:40 is what’s used.

Waves vs separate races

Both split a field into groups. Which you want: If you already made them separate races and they all finish through one chute, look at combined finish instead.

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Combined finish

One finish chute across every race in the event.